You know those simple line drawings, usually of womens heads,
that appear in ads toward the back of bubba-magazines, the ones with the
big headline: Draw Me? All you have to do is submit your rendering and youre on the
way to a bigtime career in Art.
Dan Browns international bestseller, The Da Vinci Code, when you think about it a
little bit, is actually a literary version of those old Draw Me ads.
Except you dont have to send anything in. All you have to do to get started on a
bigtime career in Literature is read the book, copy his simplistic formula and youre
on your way.
There are two catches:
1. You will have to spend some time in a library doing a bit of research.
2. Youve got to choose a topic for your novel that is just shocking enough to
titillate but not so shocking that it upsets a lot of people.
Apart from that, reading The Da Vinci Code makes it clear that the path to
International Literary Stardom and Riches is as easy as, well, copying a drawing at the
back of Mechanix Illustrated.
Note especially that, to do this, you do NOT have to be a writer at all.
The Formula
The Formula, actually, has been well-known since the days of Jules
Verne but it seems that every generation has to rediscover it for itself.
First youll need a few two-dimensional stick figures, called
"characters." One of these will be your "hero," another your
"heroine." Another will be your heros and heroines gurua wise,
old person of either sex who provides sage advice and timely tips to keep the plot moving.
Of course you need a bad guy, the badder the better, to balance the
pure hearts of your hero, heroine, and guru. Some generations opt for bad guys bent on
destruction. Others go for wealth. Still others for power.
Fittingly for this age of theodicy, Dan Brown tweaks his villainy in the direction of
divinity-gone-wrong: the church-on-the-rocks approach to religion.
With your puppet-like characters set up and ready to roll, all you need is a
MacGuffin. A MacGuffin is an object which normally seems to be whatever it seems
to be: a newel post, a chandelier, a painting, whatever. But as your clockwork plot
creakingly unfolds, you slowly allow the reader to guess that lo! the MacGuffin is in fact
an object containing the key to the Secret of the Universe, or, in the case of The Da
Vinci Code, Jesuss marriage license.
Writing It
Then you start.
Dont worry about character development. Two-dimensional
characters dont develop.
Dont worry about natural-sounding dialog. Two-dimensional
characters dont speak naturally. If getting their conversations on paper is a
problem, watch a few backlot Tarzan movies from the 1930s, or read a few Hemingway novels.
Youll get the hang of it real fast. You can never go wrong with simple, declarative
sentences: subject-verb, subject-verb.
It will help to keep your own interest up as you write if you put your characters in
places youve either been and liked a lot or in places youve never been but
would love to visit (an hour or so at the library will provide you with a few
convincing local color details). Dan Brown is obviously fond of London and Scotland but
really really likes Paris. And of course one of the reasons hes Dan Brown and rich
and famous and youre not is because he knows that, in spite of everything, Americans
really really like Paris too.
Write long. Readers who buy books like these believe size matters.
Above all, be sure you hedge the ending. The sequels that youll
turn out by the pound will just be more money in the bank.
Avoid sex, and keep the graphic violence to a minimum. Remember that you, like Dan
Brown, are basically writing Harry Potter for grown-ups.